![]() ![]() Simplify the management of economic bonuses.Give the ability to select economic bonuses and camouflages independently of each other.The main goals of the update are the following: The basic principle is that, in total, your economic earnings will not be negatively affected - in some cases, you'll even get more. Some explanations of other minor changes.Conversion rules describing how the process works in detail.Examples of the usage of bonuses and a battle rewards calculator to compare earnings before and after the change.A conversion calculator to estimate how the transition will affect you.We plan to release this update in late summer or early fall, but you can check out all the details now. When we started working on the popular idea of separating the economic bonuses from the visuals, we realized that this entailed many other changes. Over time, we've drawn up a long list of things that could be improved or changed. Ship specific ones will be tied to the ship if/when you get it, while unbound ones can be applied to ships that meet the criteria, you can bind the econ bonus to one ship and the visual to a different one.Almost 7 years have passed since the game's release, and one of the most important components of World of Warships - the economy - has remained largely unchanged. permanent camouflages that aren't bound (either because you don't have the ship are it is one that can be bound to multiple ships) will be broken up into a permanent econ bonus and a permanent visual camo. your non permanent camos are kept as purely visuals and the economic bonuses are converted into new bonuses that aren't tied to any particular camo. Originally posted by Howard Roark:Just to answer the question in case anyone sees this down the road and doesn't want to read the dev blog: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |